Connect with us

Hi, what are you looking for?

Assets Under ControlAssets Under Control

Tech News

Persona director says making beautiful menus is ‘actually really annoying’

Image: Atlus

Persona is one of the rare video game series where people actually talk about the menus. They’re functional, sure, but they’re also so incredibly stylish that you almost don’t mind constantly pausing to equip gear or heal your party. So when I had the chance to talk to longtime Persona director Katsura Hashino about his new game, Metaphor: ReFantazio, which continues this tradition of beautiful menus, I had to ask how they do it.

The answer, as Hashino explains it, is simply a lot of work:

In general, the way most game developers make UI is very simple. That’s what we try to do as well — we try to keep things simple, practical, and usable. But maybe the reason that we’ve achieved both [functionality and beauty] is that we have unique…

Continue reading…

You May Also Like

Editor's Pick

Jennifer J. Schulp and Jack Solowey What do Yankees tickets and Pokémon cards have in common? If you guessed wish list items for elementary...

Editor's Pick

Eric Gomez and Benjamin Giltner There were multiple developments in US security assistance to Taiwan in September 2024, but the size of the arms...

Editor's Pick

James A. Dorn In her recent article in Business Insider, Linette Lopez, a graduate of the School of Journalism at Columbia University, argues that China’s...

Editor's Pick

In this StockCharts TV video, Mary Ellen highlights the continuation rally in AI-related stocks while also reviewing broader market conditions. The move higher in yields...

Generated by Feedzy